Nairobi, Kenya

Mobile App Development

Android and iOS applications, built once where a shared codebase makes sense.

Most business apps do not need two separate native codebases. We build cross-platform applications that ship to both stores from one codebase, and go native when a project genuinely needs it — heavy device integration, offline-first field work, or strict performance requirements.

Typical investment

KES 350,0002,500,000+

Per project

One platform or both, whether the app must work offline, M-Pesa or card payments, and whether a backend already exists to build against.

The band narrows to a single fixed price in a signed statement of work before any work begins. See bands for every service.

What you get

Deliverables, not adjectives

These are the items written into the statement of work. Anything you need beyond them is quoted separately rather than assumed.
  • Screen-by-screen design agreed before development starts
  • A cross-platform or native build, depending on what the requirements justify
  • Backend API and data layer, or integration with a system you already run
  • Offline handling and sync where the app will be used with poor connectivity
  • Store listing preparation and submission to Google Play and the App Store
  • Crash reporting and a release process for future updates

Good fit for

Is this the right service?

If none of these describe your situation, say so on the call — we would rather redirect you than take on work that is a poor fit.
  • Field teams that need to capture data away from a desk
  • Services where customers expect an app rather than a mobile site
  • Businesses extending an existing web platform to mobile

Technologies

The ecosystems we work in

Read these as options our engineers are experienced with, not a fixed stack. The actual choice is made with you during scoping, based on what you already run and who will maintain it afterwards.

Cross-platform

React NativeExpoFlutter

Native

Kotlin (Android)Swift (iOS)

Backend & sync

REST / GraphQL APIsFirebaseSupabaseOffline-first local stores

Release

Play ConsoleApp Store ConnectOver-the-air updatesCrash reporting

How we work

From first call to handover

  1. 01

    Discovery call

    A free 30-minute conversation about the problem, the constraints and the budget range. If we are not the right fit, we say so on this call.

  2. 02

    Scope & written quote

    We define what the first release includes and excludes, then quote it as a fixed price in a statement of work you can take to procurement.

  3. 03

    Design & architecture

    Screens and data model agreed before the build. Changing a diagram is cheaper than changing a shipped feature.

  4. 04

    Build in increments

    Short cycles with something reviewable at the end of each. You see progress in a working environment, not in a status report.

  5. 05

    Test & launch

    Functional, performance and security checks, a staged rollout with a rollback path, and a launch date agreed rather than announced.

  6. 06

    Handover & support

    Documentation, training and code in a repository you own — followed by a support retainer if you want us to keep it running.

Questions

What buyers ask before signing

Cross-platform or native?

We recommend cross-platform for most business applications because it halves the maintenance surface. We say so plainly when a project needs native — for example heavy background processing or deep hardware access.

Do you handle store submission?

Yes, including the listing assets, privacy declarations and the review back-and-forth. The developer accounts stay in your company's name.

Will the app work with a poor connection?

If your users need that, we design for it — queueing actions locally and syncing when a connection returns, rather than assuming constant coverage.

Let's scope your mobile apps work

Tell us the problem and the constraints. You get a written scope and a fixed price within three working days — or an honest note that this is not something we should take on.